My name is Pedro
and I am a
Data Engineer &
Software Developer
Data Engineer Intern at Electronic Arts with a background in Software Engineering. Passionate about building data-driven solutions and creating impactful software.

A Little Bit About Me
I'm a passionate technologist who transitioned from Software Engineering to Data Engineering, currently making an impact at Electronic Arts while pursuing advanced studies in Data Science.
Software Engineering
Strong foundation in software development with experience in building scalable applications and systems.
Data Engineering
Currently working as a Data Engineer Intern at Electronic Arts, focusing on data pipelines and analytics.
Data Science
Pursuing a Master's in Data Science to deepen my expertise in machine learning and advanced analytics.
My Journey
Born and raised in Madrid, Spain, I've always been fascinated by technology and its potential to solve complex problems. My journey began with Software Engineering, where I developed a solid foundation in programming and system design. This experience naturally led me to the exciting world of Data Engineering, where I now help Electronic Arts harness the power of data to create better gaming experiences. I'm constantly learning and growing, currently pursuing a Master's in Data Science to stay at the forefront of this rapidly evolving field.
Professional Experience
My journey through the tech industry, from Software Engineering to Data Engineering
Working on data pipelines, analytics, and data infrastructure to support game development and business intelligence initiatives.
.NET Developer and DB manager (SQL Server Management Studio) working on internal apps for a leading engineering and construction company (Técnicas Reunidas). Agile development using Azure and Jira.
Developed and maintained software applications, focusing on backend systems and full-stack development.
Education & Learning
Continuous learning and academic excellence
Universidad Politécnica de Madrid
Developed expertise across the data lifecycle—including data engineering, scalable infrastructure, statistical analysis, and machine learning. Gained hands-on experience with building pipelines, deploying models, and managing cloud-based data systems.
Technische Universität München
First conference paper: "Digital Twins for Advanced Driver Assistance Systems and Autonomous Vehicles"
Universidad Politécnica de Madrid
Designs and builds efficient computer systems by combining software development with a deep understanding of hardware. Focused on creating reliable, high-performance technology solutions.
Technical Skills
A comprehensive toolkit for modern software development and data engineering
Selected Projects
A collection of projects that showcase my expertise in data engineering, software development, and data science
Optimized data processing pipelines at Electronic Arts, improving performance by 40% and reducing processing time for game analytics.
Built and deployed ML models for predictive analytics, implementing automated retraining pipelines and monitoring systems.
Developed a real-time dashboard for monitoring game metrics and player behavior, providing actionable insights for game developers.